The Let's Play Archive

Battletech

by PoptartsNinja

Part 629: Operation: Deserved Requital - Turn 2

Operation: Deserved Requital: Tactical Update 2



Lt. Martelli kept as close to the cliff face as she could manage, inching her new-construction Sunder a bit closer to the approaching enemy. The mining pit wasn’t a vertical drop off, repeated turns of the massive Krupp-manufactured mining machines had scooped semicircular divots of rock and soil as they mined the lithium and other rare metals necessary for the primary factory’s lithium-fusion batteries. Martelli had studied every bit of information she could dig up about the S-K presence on Yaguas. Saeder Technologies had been a strong supporter of House Steiner for centuries, but the Terra-based Krupp Armament Works was more enigmatic. Martelli was loath to admit she hadn’t turned up much information of any real use, aside from the company’s ancient ties to the defunct Rim World Republic.

Her Sunder rocked slightly as she kicked a large chunk of stone, but the Clanners on the ridgeline above didn’t seem to notice. Their own machines were making enough noise to drown out her movements—more dangerous would have been a fall down the cliff. The Sunder was new to her, and even though she’d had time to practice, her nearly armless `Mech had difficulty standing back up after a tumble. It was a lot different from her old Crusader, to be sure—she’d voluntarily sold her machine to the LCAF in exchange for new production. She’d been expecting something comparable in return, but the Sunder was over five-times as expensive. If she wanted to keep it, she’d need to do more than just hit every checkbox for ‘meets expectations’ on the yearly review. The pressure was intense—but all the same, she much preferred her chances in the Sunder. At least she’d have a fairer time engaging the Clans in a stand-up fight in a machine based on their own technologies.








Shooting Phase
Thunder Hawk (player)
- Holds fire!
- Gains 0 heat, sinks 10!

Banshee (player)
- Holds fire!
- Gains 0 heat, sinks 21!

Zeus (player)
- No orders received!
- Gains 0 heat, sinks 24!

Sunder Prime (player)
- Holds fire!
- Gains 2 heat, sinks 30!

Archer (player)
- Holds fire!
- Gains 0 heat, sinks 20!

Penetrator (player)
- Holds fire!
- Gains 0 heat, sinks 24!

Cestus (player)
- Holds fire!
- Gains 0 heat, sinks 24!

Caesar (player)
- Holds fire!
- Gains 0 heat, sinks 32!

Cyclops (Allied)
- Holds fire!
- Gains 0 heat, sinks 14!

Warhawk Prime
- Gains 2 heat, sinks 40!

Nightstar
- Stalking Cyclops
- Gains 2 heat, sinks 28!

Dire Wolf Prime
- Seeking targets!
- Gains 2 heat, sinks 40!

Kingfisher E
- Seeking targets!
- Gains 2 heat, sinks 32!

King Cobra
- Gains 2 heat, sinks 26!

Wolverine II
- Seeking targets!
- Gains 2 heat, sinks 20!

Battle Cobra Prime
- Gains 1 heat, sinks 26!

Battle Cobra B
- Gains 1 heat, sinks 26!

Wyvern IIC
- Seeking targets!
- Gains 2 heat, sinks 24!

Battle Cobra A
- Seeking targets!
- Gains 2 heat, sinks 26!








Player Status:




Ally Status




Opposing Force Status:




Special Rules
Strict Zell – Clan Cloud Cobra is strictly following their Clan’s interpretation of Zellbrigen.
Buildings – Unless otherwise noted, all buildings are Light CF and level 2
Hidden Units – All player units count as hidden until an enemy unit establishes Line of Sight. Units which have lost ‘hidden’ status do not regain it.

House Rule
House Rule: Minimum Range – Rather than scaling based on distance, the minimum range penalty is fixed at +2



Primary Objectives
- Recover intercepted Clan HPG transmission data from the Saeder-Krupp Interstellar facility (0/1)
- Extract Saeder-Krupp Interstellar personnel (0/10 turns)

Secondary Objectives
- Protect the Green Knight (0/1)
- Extract if Necessary (0/8)



Orders Due: Midnight Saturday!